Losing Your Grip Stephen Granade
Platform: TADS? Rating: 7.3 Total Votes: 21 Std. Dev.: +- 1.6 Average Playtime: Between 2 and 6 hours Genre: Undescribed / Science Fiction / Surreal / Slice of Life / Fantasy Rate this
Audience Comments:7/27/06 05:51 AM Rating:3
7/11/06 05:52 PM The first fit was amazing, and I liked the math puzzles (though I needed the walkthrough for them). I don't think I will ever figure out what everything means, but I liked the player character and derived great satisfaction in not taking the higher moral ground. :) Some of the puzzle solutions are rather arbitrary, in that even after the fact, I would not have thought to do such things, and the math doesn't seem to have any tie-ins to the themes in the game. And yet, I think the game is rather cathartic and I'm a sucker for self-discovery type characters. The game is a work of art and well-written, and deserves to be thought of as one of the IF greats. Rating:8
2/03/06 07:21 AM Rating:6
4/07/05 05:20 PM Rating:6
8/27/04 07:21 PM Rating:8
7/12/04 06:21 AM Excellent ideas and story, but had some unforgivable bugs and design decisions. Rating:8
2/26/04 02:13 AM Rating:6
9/26/03 10:41 PM The first IF that ever really moved me, all those years ago, and probably to a large part why I'm here now. Replaying it now, it shows its age slightly, with a fair few puzzles-for-the-sake-of-puzzles and a truly cruel fourth fit; but then in many ways it seems to foreshadow the advances of recent years - with an interlude on a darkening beach which could have come straight out of one of the IF Art Shows, and a number of memorable sequences in a filmic style. A great IF, memorable and affecting.
Rating:8
8/26/07 08:46 AM The puzzles are extremely cruel! Zarf may be the one renowned for cruelty, but this game kicks his ass. I have a walkthrough and I must say there's no way I could have got past the second fit without it. Only good writing keeps me from rating this lower. Rating:7
9/27/03 06:57 PM Heavy symbolism and blurring of fantasy and reality place it squarely in the Surreal genre. The first section is certainly a 10. As the game progresses, the plot recedes, puzzles bog down, and it becomes difficult to tell what is happening and why. Extra points for references to Rush, Joe Walsh, and Jars of Clay. Large, complex effort. Rating:8
7/10/03 12:10 PM Rating:6
7/11/03 03:06 PM Rating:3
7/10/03 12:10 PM Good game with one very frustrating puzzle. Rating:7
7/10/03 12:10 PM Lots of fun puzzles; some great, some servicable, a few unfair. Another game to play with hints but not a walkthrough. Decent story pulling it all together, too. Rating:9
7/10/03 12:10 PM Despite the premise, this is not a good way to try to quit smoking. As an IF game, though, several parts are very atmospheric and engaging. The difficulty (and resulting frustration) got to be a bit much at times, though. Rating:7
7/10/03 12:10 PM Rating:8
7/10/03 12:10 PM Epitomizes the surreal genre as you travel through strange places to work out your personal issues. Good balance of puzzles and character development. Rating:8
7/12/03 06:14 AM Rating:9
7/10/03 12:10 PM I lost a lot of sleep over this, let alone my grip. It's like going on safari through the Jungian jungles of a really screwed-up mind. Rating:8
7/10/03 12:10 PM Long, thoughtful game delving into the PC's subconscious; some good puzzles, but it's the symbolism and metanarrative that make this memorable. Rating:9
7/10/03 12:10 PM Rating:8
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