IF Ratings for Common Ground
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Common Ground
Stephen Granade
Platform: TADS?
Rating: 6.5
Total Votes: 15
Std. Dev.: +- 1.7
Average Playtime: Between 20 minutes and 1 hour
Genre: Slice of Life / Puzzleless / Literary / Experimental
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Audience Comments:

5/15/06 09:45 PM
Rating:7



2/24/06 10:24 PM
A short game, and interesting throughout. It maintains a serious tone and a feeling of detached sadness, and I really enjoyed the execution of the multiple perspectives. I wish the main character's ending tied in with the other characters, however; I felt it ended a little too abruptly. The first two character's perspectives were strong, but the third didn't have enough of a purpose, and seemed like the small puzzles were linear or didn't tie into the rest of the story enough. I think a very worthwhile addition would be the inclusion of the perspective of the girl's friend, perhaps including her family life, to give a contrast to the main character's. When I realized--at the fourth switch--what the main character was going to do, I was surprised and felt unique emotions for each of the three characters. It is an intriguing, short, game.
Rating:8



12/06/04 01:34 AM
Slight but poignant.
Rating:7



1/31/04 10:27 PM
Interesting; more interesting as you play further into it. It's very quick, and as such highly recommended.
Rating:8



1/16/04 03:04 AM
Rating:7



1/04/04 12:53 PM
This is a well-written story, and many of the technical elements are ground-breaking. One of the few IF stories I felt driven to read more than once. The characters have depth, and it paints an interesting portrait of many families in our times.
Rating:9



1/02/04 06:27 AM
Rating:5



9/26/03 10:44 PM
A great idea, but I didn't feel it made good enough use of it.
Rating:5



8/10/03 03:10 PM
Nice use of shifting perspectives to tell the story, though one character ends up coming across much more clearly than the other two.
Rating:7



7/10/03 12:10 PM
Interesting game played from multiple perspectives, the multiple perspectives part being the main focus. The writing conveys the mood of the current PC nicely, but it's too short and has no real puzzles.
Rating:6



7/10/03 12:10 PM
Rating:2



7/10/03 12:10 PM
Rating:8



7/10/03 12:10 PM
Manages to be heavy-handed in the outline but subtle in the details. The coding is impressive without being intrusive, and the overall game feels pleasantly whole.
Rating:7



7/10/03 12:10 PM
Rating:5



7/10/03 12:10 PM
Well-coded tale about family discord, but it didn't have any really stand-out moments or puzzles.
Rating:6